December 16, 2011

Switching to the Hero Engine

Ever since I made the decision to create an MMO, I have been stuck with a simple yet very complex decision, 2D or 3D? At first it seemed like a no brainer. 2D was easy and was really a good starting point for a first time game designer. After nearly four months of work now, the 2D perspective has been too limiting. Every idea is halted until it can be adapted to the engine. This is something I really can not put aside. I do not want to sell my self short or put something out there knowing it could be better if I had a better engine. Personally I feel if this is going to work then I will need to switch to 3D. For any G2D fans, there is nothing wrong with the engine, it's probably the best one out there for Dx7 and soon Dx8 support. I have different needs in the end.

So, I have switched to the Hero Engine. This has got to be the most advanced 3D engine out there. Although I have not spent more then an hour with it in development, I am very excited with the features this engine will bring. I have been following them closely over the past two months and I feel their professional standards and friendly community will reflect on my work ethic and allow me to produce something far better than running off into a corner with the Unreal Engine and hoping for the best. As my girlfriend would say, "oh god, another idea Steve?". I just like to think of myself as ambitious. :)

Switching to Maya I think will be the hardest part of all of this. Sure I can make a ball in Blender but a monster in Maya? Ouch time. I figure I will start with very simple textures and models. Over time I can improve on them and update them as necessary. Updates are so easy with HE.

I have other things to wrap up today and tomorrow. Hopefully my account will be completed this weekend and I can start setting up all the directories and so on.

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