Ugh, this week and next week were really deal breakers for me. Like millions of other aspiring game makers before me; I have a dream. I soon realized that dream was no where close to becoming a reality without some serious effort put in on my part..
I started making simple maps and playing with triggers. I think I spent close to three hours trying to make my forest look good, only to realize later on that the tiles I had set were on the wrong layer. So all the trees had the illusion of being painted on the floor. Not to mention my cave was looking like a teepee or the fact that every graphic I used was some rehash of RPGIV or whatever that 50$ program is called. I was not impressed to say the least.
I decided if I wanted this to work I needed to be original and not just in storyline. I am talking music, art, characters, names, monsters everything had to be done by me. And it had to be done well. I started looking at ways to scale down 3D models and high resolution tiles. I got into Photoshop and Blender. Luckily Blender was free and my sister is a Photoshop freak so I had easy access to her collection of art programs.
Photoshop was fun for a while. I learned a lot but I just wasn't getting the results I wanted for tiling a floor. I eventually figured out a way to manipulate the map editor in G2D to give me the results I wanted and at a tenth of the time it would take me to put the tiles in one by one. With a mix of free-to-use textures, and creativity, I was able to create some original tilesets. Blender on the other hand wasn't going so well.
Believe it or not adding a third dimension was a nightmare. Even the beginner tutorials had me stumped. Another reason to quit while I was ahead. Over the next few days I struggled to push through the things these people called tutorials. I eventually made something worth while, a barrel, and posted it on my Facebook. I was so proud of myself but no one else seemed to care, haha. It was this same time I seriously considered using a 3D engine because I was now a "pro" with Blender!
1 comment:
Hey, I saw your rainbow sig. on mmorpg.com and for some reason, actually clicked on it... and when I read this, I can easily relate. I've used Blender on and off for a few years so I can understand that frustration with learning it. It's set up quite differently than the industry programs like Maya. But, since I'm used to it now, I like how it works.
Looking from the picture each slat in the barrel is it's own slat? It's not a hollow pudgy cylinder?
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